Ghar Assault Squad ran forward. Concord Support Drones advanced and fired upon Assault Squad inflicting a pin but their leader passed re-roll save. Assault passed order test, advanced and fired on Strike squad Alpha, killing 1 and forcing the unit to go down. Strike team Bravo advanced and fired on the Assault squad to add another pin. Battle advanced on Strike squad Charlie, killed one, adding a pin. Charlie passed their command check, advanced and hit Assault squad for for a third pin. The Battle squad was disrupted.
Alpha and Battle recover their down dice. Assault fails order check and goes down. Drones advance and fire on Assault, leader saves via re-roll. Assault fails second order. Battle squad advances and fires on Charlie, leader makes re-roll. Charlie advance, their shots killing 1 Assault Squad member, causing the rest to fail their break test and be wiped out. Battle squad fires on Charlie, killing 1 trooper.
Alpha disrupted by holdover dice from last phase. Battle advanced and fire on Support Drones with concentrated beams, all miss. Battle squad then fire on drones with second order in dispersed mode, wipeing them out. Charlie fire on and add pin to Battle. Bravo disrupted by this phase’s dice.
All Down dice recovered but the Battle squad’s Plasma Amp burns out, then they fail their order check. Charlie shoots at and adds a pin to battle squad, Bravo adds a pin after the battle squad leader re-rolls a failed resist. Alpha disrupted.
Alpha fails to recover down, Battle succeeds. Charlie adds pin to Battle squad. Battle squad reacts to Bravo’s fire order, kills 4 and takes a pin, but Bravo fails break test after losses and are wiped out.
-Alpha disrupted by holdover. Battle disrupted. Charlie adds a pin to Battle squad taking them to 6
D6 roll passes for a further turn
All downs recovered. Battle fails order. Charlie pins Battle, Alpha scores a single hit to ad the pin to wipe Battle squad out.