Battle for Xilos

Beyond the Gates of Antares

Boromites in the mist

View Linked Report - Click Here Scouting Force - 500 POINTS
Boromite
Flux Flos
VS Ghar Empire
Kaal

Overseer Flux Flos was not pleased. The landing pod with the mining tools was located near Ghar perimeter. The pod with the essential machineries for building a transmat, survived the impact and it must be recovered. Bringing it back to the fresh secured base will not be an easy task. The Ghar where everywhere.
Luckily Xilos weather was now in favor with the Boromites. Thick Fog crawl through the dense jungle floor, there was no time enough to sneak to the crashed pod. This would be a classic Hit and run operation. But Flux Flos did have not other alternatives. Without a transmat for reinforcements and missing miningtools this whole operation was doomed.

Objective. Bring the frag borer back in safety.

This mission is losely the same as in the narrative 3 escort scenario in the core rulebook p152

Turn 1
Ghar advance and killed 1 workganger inflicted a pin to that unit. The overseer made a 10 inch run with the heavy frag borer. Boromite light support unit shoot the assault Ghar and hit the plasma reactor, luckily it did not exploded. Unfortunately the X launcher inflicted 5 pins with those damned net ammo on the same Ghar unit.
Disruptor canon crew shoot at the overseer but missed. Outcast bursts fire 8 shots. Killed 1 command crewman. Ghar battle suit’s open fire dispersed blast shell’s and finished the overseer unit. Flux Flos injured.

Turn 2
Disruptor canon goes down because the black dice. Workgang runs and take the heavy frag borer with them.
The assault Ghar unit failed a command check and went down.
Lavamites make a assault to the downed Assault Ghar unit and woesh….the rest is history although they say history never repeat yeah yeah right….
Disrupter canon unit was wiped out by the assaulting gangers

Turn 3
Ghar dice drawn but block by the Boromites, very effectively the next dice was for the light support. Shoot 1 pin on the Ghar battle suits.
Ghar was half its original size and d6 rolled for one more turn to play.

Turn 4
Outcast tries to run to the Heavy Frag borer but ran short.
X launcher hit the Battle suits again with net ammo and inflicted 2 more pins.

The Frag borer was half way on the board. 2 Ghar units over.

Flux Flos was injured. Moderate leg wound -1 agility cannot sprint. He manage to crawl back to safety. Arran will be proud.
At least the heavy frag borer was rescued.

Boromite
Flux Flos
Wins

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