Battle for Xilos

Beyond the Gates of Antares

A Near Run Thing

Combat Force - 1,000 POINTS
VS Isorian
Major Malfunction

Immediately on the heels of the Landing Zone battle, the Isorians began getting their transmat operational.
With most of the Isorians huddled inside their fortifications, and our Concord forces scattered and converting from multiple directions, this turned out to be a significantly tougher fight than the last one.
Exceptionally difficult terrain in the form of rocky plateaus severely hindered our forces ability to bring fire on the enemy. One squad was immobilized for three turns after successive agility check failures while trying to climb the plateau.
The Isorians were able to activate the transmat by turn 6 however we were able to overwhelm their force ending the game 5 to 4. Minor Isorian victory.

Major Malfunction

Battle Report Average Rating

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