Squad leader Od Zer immediately reported Imtel about Boromites in sector T3.
He got permission to engage a firefight to test there strength.
It was an pleasant game tonight against the concord. We did play the Matched scenario 3: an unexpected encounter
Boromites and Concord managed to get 3 victory points each. Destroyed both two units
Fun that net ammo is very effective to pin a squad out of play. The whole game the concord light support drone was out of action because overload of pins. Luckily for the concord not enough for auto breaking. It stands it’s ground.
Another miracle was the survival of the Boromite light support. One crewmember keep going by luck of the dice each turn.
Learn that Boromites have though command value although agility is a nightmare. Sprinting is the bottleneck for this faction.
Tonight it was a learn full game. Thanks to my opponent.
Neat picture through the template
Good report, nice pictures.
Considering how horrifically dangerous C3D1 drones are when they DO fire, pinning them is one of the best ways to handle them.
Things flow faster the more you play
I can’t wait to finally get in my first game
Learning the game is essential. I’m not there yet myself.